The character art of Jungle Dunk
Making stylized characters for a fast-paced game
Concept • Model • Texture
Jungle Dunk is a 4vs4 platformer game in which teamplay is key to score the most fruits in the volcano.
This was my and my team's graduation project. It has been made in Unreal Engine 4.
I was also the animator for this project! You can learn more about it here.
For all these characters, I did my best to stay as close to as possible to the 2D concept as to keep their original appeal.
The design of these monkey characters had a lot of iterations and were a team effort. I refined the final design shown here. To give the most personnality to the characters without putting in too much complexity, I designed them with interchangeable face parts in mind. It was the most suitable solution for the project as the character move a lot and I was the only animator and character artist on the project. For these reasons full facial rig would have been overkill and possibly more limited for how far I could push the expressions and visual simplifications.


Since the bird king was to be seen from further away, I gave it a pretty low poly count considering its size.