Making a game under 72 hours

Building the visual identity of Almost immortal

Concept • Model • Texture

Almost immortal is a browser game made under 72 hours

Once we had an idea of the design for the game, I made a mockup to get and communicate a general idea of the direction and to be able to make quick iterations. We are missing a bit here and there in the final version because we were short on time, but I think it's pretty close! The Idea wasn't too unreasonable.

Almost every asset in this game has 3 life-stage versions.

Our main character without the arm that grabs the wand (so we can rotate it using the player's cursor!)

I had fun making hand drawn vfx on this one.